Files
DanhengServer-OpenSource/Common/Data/Config/Scene/GroupInfo.cs
2025-06-05 19:09:40 +08:00

225 lines
7.5 KiB
C#

using EggLink.DanhengServer.Data.Config.Task;
using EggLink.DanhengServer.Database.Quests;
using EggLink.DanhengServer.Enums;
using EggLink.DanhengServer.Enums.Mission;
using EggLink.DanhengServer.Enums.Scene;
using EggLink.DanhengServer.Enums.Task;
using EggLink.DanhengServer.Util;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using Spectre.Console;
namespace EggLink.DanhengServer.Data.Config.Scene;
public class GroupInfo
{
public int Id;
[JsonConverter(typeof(StringEnumConverter))]
public GroupLoadSideEnum LoadSide { get; set; }
[JsonConverter(typeof(StringEnumConverter))]
public GroupCategoryEnum Category { get; set; }
public LevelGroupSystemUnlockCondition? SystemUnlockCondition { get; set; } = null;
public string LevelGraph { get; set; } = "";
public bool LoadOnInitial { get; set; }
public string GroupName { get; set; } = "";
public SavedValueLoadCondition SavedValueCondition { get; set; } = new();
public LoadCondition LoadCondition { get; set; } = new();
public LoadCondition UnloadCondition { get; set; } = new();
public LoadCondition ForceUnloadCondition { get; set; } = new();
[JsonConverter(typeof(StringEnumConverter))]
public SaveTypeEnum SaveType { get; set; } = SaveTypeEnum.Save;
public int OwnerMainMissionID { get; set; }
public List<AnchorInfo> AnchorList { get; set; } = [];
public List<MonsterInfo> MonsterList { get; set; } = [];
public List<PropInfo> PropList { get; set; } = [];
public List<NpcInfo> NPCList { get; set; } = [];
public Dictionary<int, GroupPropertyConfigInfo> GroupPropertyMap { get; set; } = [];
public ValueSourceInfo? ValueSource { get; set; }
[JsonIgnore] public LevelGraphConfigInfo? LevelGraphConfig { get; set; }
[JsonIgnore] public Dictionary<string, List<int>> PropTriggerCustomString { get; set; } = [];
[JsonIgnore] public List<string> ControlFloorSavedValue { get; set; } = [];
[JsonIgnore] public List<int> RelatedBattleId { get; set; } = [];
public void Load()
{
foreach (var prop in PropList) prop.Load(this);
foreach (var source in ValueSource?.Values ?? [])
{
if (source["Key"]?.ToString() == "FSV")
{
var value = source["Value"];
if (value != null)
ControlFloorSavedValue.Add(value.ToString());
}
}
foreach (var info in LevelGraphConfig?.OnInitSequece ?? [])
{
foreach (var configInfo in info.TaskList)
{
if (configInfo is TriggerBattle battle)
{
if (battle.EventID.GetValue() > 0)
RelatedBattleId.Add(battle.EventID.GetValue());
}
}
}
foreach (var info in LevelGraphConfig?.OnStartSequece ?? [])
{
foreach (var configInfo in info.TaskList)
{
if (configInfo is TriggerBattle battle)
{
if (battle.EventID.GetValue() > 0)
RelatedBattleId.Add(battle.EventID.GetValue());
}
}
}
}
}
public class LoadCondition
{
public List<Condition> Conditions { get; set; } = [];
[JsonConverter(typeof(StringEnumConverter))]
public OperationEnum Operation { get; set; } = OperationEnum.And;
public bool IsTrue(MissionData mission, bool defaultResult = true)
{
if (Conditions.Count == 0) return defaultResult;
// check load condition
List<Func<bool>> conditionChecks = [];
foreach (var condition in Conditions)
if (condition.Type == LevelGroupMissionTypeEnum.MainMission)
{
var status = mission.GetMainMissionStatus(condition.ID);
if (!ConfigManager.Config.ServerOption.EnableMission) status = MissionPhaseEnum.Finish;
condition.Phase = condition.Phase == MissionPhaseEnum.Cancel
? MissionPhaseEnum.Finish
: condition.Phase;
conditionChecks.Add(CheckFunc);
continue;
bool CheckFunc() => status == condition.Phase;
}
else
{
// sub mission
var status = mission.GetSubMissionStatus(condition.ID);
if (!ConfigManager.Config.ServerOption.EnableMission) status = MissionPhaseEnum.Finish;
condition.Phase = condition.Phase == MissionPhaseEnum.Cancel
? MissionPhaseEnum.Finish
: condition.Phase;
conditionChecks.Add(CheckFunc);
continue;
bool CheckFunc() => status == condition.Phase;
}
switch (Operation)
{
case OperationEnum.And when UtilTools.CheckAnd(conditionChecks, defaultResult):
case OperationEnum.Or when UtilTools.CheckOr(conditionChecks, defaultResult):
return true;
case OperationEnum.Not:
return !UtilTools.CheckOr(conditionChecks, defaultResult);
default:
return defaultResult;
}
}
}
public class SavedValueLoadCondition
{
public List<SavedValueCondition> Conditions { get; set; } = [];
[JsonConverter(typeof(StringEnumConverter))]
public OperationEnum Operation { get; set; } = OperationEnum.And;
public bool IsTrue(Dictionary<string, int> savedValue, bool defaultResult = true)
{
if (Conditions.Count == 0) return defaultResult;
// check load condition
List<Func<bool>> conditionChecks = [];
foreach (var condition in Conditions)
{
// saved value
var status = savedValue.GetValueOrDefault(condition.SavedValueName, 0);
if (condition.Operation == CompareTypeEnum.Unknow) continue;
conditionChecks.Add(CheckFunc);
continue;
bool CheckFunc() => UtilTools.CompareNumberByOperationEnum(status, condition.Value, condition.Operation);
}
switch (Operation)
{
case OperationEnum.And when UtilTools.CheckAnd(conditionChecks, defaultResult):
case OperationEnum.Or when UtilTools.CheckOr(conditionChecks, defaultResult):
return true;
case OperationEnum.Not:
return !UtilTools.CheckOr(conditionChecks, defaultResult);
default:
return defaultResult;
}
}
}
public class Condition
{
[JsonConverter(typeof(StringEnumConverter))]
public LevelGroupMissionTypeEnum Type { get; set; } = LevelGroupMissionTypeEnum.MainMission;
public int ID { get; set; }
[JsonConverter(typeof(StringEnumConverter))]
public MissionPhaseEnum Phase { get; set; } = MissionPhaseEnum.Accept;
}
public class SavedValueCondition
{
public string SavedValueName { get; set; } = "";
public int Value { get; set; }
[JsonConverter(typeof(StringEnumConverter))]
public CompareTypeEnum Operation { get; set; } = CompareTypeEnum.Unknow;
}
public class LevelGroupSystemUnlockCondition
{
public List<int> Conditions { get; set; } = [];
[JsonConverter(typeof(StringEnumConverter))]
public OperationEnum Operation { get; set; }
}
public class GroupPropertyConfigInfo
{
public int ID { get; set; }
public string Name { get; set; } = "";
[JsonConverter(typeof(StringEnumConverter))]
public GroupPropertySideEnum Side { get; set; }
public short DefaultValue { get; set; }
public short MaxValue { get; set; }
public short MinValue { get; set; }
}