Files
DanhengServer-OpenSource/Common/Data/Excel/AvatarConfigExcel.cs
2025-05-25 09:26:31 +08:00

42 lines
1.3 KiB
C#

using EggLink.DanhengServer.Enums.Avatar;
using EggLink.DanhengServer.Enums.Item;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace EggLink.DanhengServer.Data.Excel;
[ResourceEntity("AvatarConfig.json,AvatarConfigTrial.json,AvatarConfigLD.json", true)]
public class AvatarConfigExcel : ExcelResource
{
[JsonIgnore] public List<AvatarSkillTreeConfigExcel> DefaultSkillTree = [];
[JsonIgnore] public string? Name;
[JsonIgnore] public List<AvatarSkillTreeConfigExcel> SkillTree = [];
public int AvatarID { get; set; } = 0;
public int AdventurePlayerID { get; set; }
public HashName AvatarName { get; set; } = new();
public int ExpGroup { get; set; } = 0;
public int MaxPromotion { get; set; } = 0;
public int MaxRank { get; set; } = 0;
public List<int> RankIDList { get; set; } = [];
public string? JsonPath { get; set; } = "";
[JsonConverter(typeof(StringEnumConverter))]
public RarityEnum Rarity { get; set; } = 0;
[JsonConverter(typeof(StringEnumConverter))]
public DamageTypeEnum DamageType { get; set; } = 0;
public override int GetId()
{
return AvatarID;
}
public override void Loaded()
{
if (!GameData.AvatarConfigData.ContainsKey(AvatarID)) GameData.AvatarConfigData.Add(AvatarID, this);
JsonPath = null;
}
}