Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Music/PacketMusicRhythmDataScRsp.cs
2024-10-27 13:23:57 +08:00

39 lines
1.3 KiB
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Music;
public class PacketMusicRhythmDataScRsp : BasePacket
{
public PacketMusicRhythmDataScRsp() : base(CmdIds.MusicRhythmDataScRsp)
{
var proto = new MusicRhythmDataScRsp
{
ShowHint = true
};
foreach (var level in GameData.MusicRhythmLevelData.Values)
proto.MusicLevel.Add(new MusicRhythmLevel
{
LevelId = (uint)level.GetId(),
FullCombo = true,
UnlockLevel = 3
});
foreach (var group in GameData.MusicRhythmGroupData.Values)
proto.MusicGroup.Add(new MusicRhythmGroup
{
MusicGroupId = (uint)group.GetId(),
MusicGroupPhase = (uint)group.Phase
});
foreach (var song in GameData.MusicRhythmSongData.Values) proto.UnlockSongList.Add((uint)song.GetId());
foreach (var track in GameData.MusicRhythmTrackData.Values) proto.UnlockTrackList.Add((uint)track.GetId());
foreach (var phase in GameData.MusicRhythmPhaseData.Values) proto.UnlockPhaseList.Add((uint)phase.GetId());
SetData(proto);
}
}