Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Battle/PacketPVEBattleResultScRsp.cs
2025-04-15 16:44:46 +08:00

38 lines
1.1 KiB
C#

using EggLink.DanhengServer.GameServer.Game.Battle;
using EggLink.DanhengServer.GameServer.Game.Player;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Battle;
public class PacketPVEBattleResultScRsp : BasePacket
{
public PacketPVEBattleResultScRsp() : base(CmdIds.PVEBattleResultScRsp)
{
var proto = new PVEBattleResultScRsp
{
Retcode = 1
};
SetData(proto);
}
public PacketPVEBattleResultScRsp(PVEBattleResultCsReq req, PlayerInstance player, BattleInstance battle) : base(
CmdIds.PVEBattleResultScRsp)
{
var proto = new PVEBattleResultScRsp
{
DropData = battle.GetDropItemList(),
StageId = req.StageId,
BattleId = req.BattleId,
EndStatus = req.EndStatus,
CheckIdentical = true,
ItemListUnk1 = new ItemList(),
ItemListUnk2 = new ItemList(),
MultipleDropData = new ItemList(),
EventId = (uint)battle.EventId
};
SetData(proto);
}
}