Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Shop/HandlerBuyGoodsCsReq.cs

18 lines
667 B
C#

using EggLink.DanhengServer.GameServer.Server.Packet.Send.Shop;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Shop;
[Opcode(CmdIds.BuyGoodsCsReq)]
public class HandlerBuyGoodsCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var player = connection.Player!;
var req = BuyGoodsCsReq.Parser.ParseFrom(data);
var items = await player.ShopService!.BuyItem((int)req.ShopId, (int)req.GoodsId, (int)req.GoodsNum);
await connection.SendPacket(new PacketBuyGoodsScRsp(req, items));
}
}