Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/RogueCommon/HandlerPrepareRogueAdventureRoomCsReq.cs
2024-10-06 23:02:27 +08:00

37 lines
1.3 KiB
C#

using EggLink.DanhengServer.GameServer.Game.RogueMagic;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.RogueCommon;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.RogueCommon;
[Opcode(CmdIds.PrepareRogueAdventureRoomCsReq)]
public class HandlerPrepareRogueAdventureRoomCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var instance = connection.Player?.RogueManager?.GetRogueInstance();
if (instance == null)
{
await connection.SendPacket(new PacketPrepareRogueAdventureRoomScRsp(Retcode.RetAdventureMapNotExist));
return;
}
if (instance is not RogueMagicInstance magic)
{
await connection.SendPacket(new PacketPrepareRogueAdventureRoomScRsp(Retcode.RetAdventureMapNotExist));
return;
}
var inst = magic.CurLevel?.CurRoom?.AdventureInstance;
if (inst == null)
{
await connection.SendPacket(new PacketPrepareRogueAdventureRoomScRsp(Retcode.RetAdventureMapNotExist));
return;
}
inst.Prepare();
await connection.SendPacket(new PacketPrepareRogueAdventureRoomScRsp(inst));
}
}