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https://github.com/EggLinks/DanhengServer-OpenSource.git
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20 lines
722 B
C#
20 lines
722 B
C#
using EggLink.DanhengServer.GameServer.Server.Packet.Send.PlayerSync;
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using EggLink.DanhengServer.Kcp;
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using EggLink.DanhengServer.Proto;
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namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Player;
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[Opcode(CmdIds.SetNicknameCsReq)]
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public class HandlerSetNicknameCsReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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var player = connection.Player!;
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var req = SetNicknameCsReq.Parser.ParseFrom(data);
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if (req == null) return;
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player.Data.Name = req.Nickname;
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await connection.SendPacket(CmdIds.SetNicknameScRsp);
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await connection.SendPacket(new PacketPlayerSyncScNotify(player.ToProto()));
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}
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} |