Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Player/HandlerReserveStaminaExchangeCsReq.cs
2025-04-20 16:34:13 +08:00

29 lines
1.0 KiB
C#

using EggLink.DanhengServer.GameServer.Server.Packet.Send.Player;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Player;
[Opcode(CmdIds.ReserveStaminaExchangeCsReq)]
public class HandlerReserveStaminaExchangeCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = ReserveStaminaExchangeCsReq.Parser.ParseFrom(data);
var player = connection.Player;
if (player == null) return;
var amount = req.Num;
if (amount <= 0 || player.Data.StaminaReserve < amount)
{
await connection.SendPacket(new PacketReserveStaminaExchangeScRsp(0));
}
else
{
player.Data.StaminaReserve -= amount;
player.Data.Stamina += (int)amount;
await connection.SendPacket(new PacketStaminaInfoScNotify(player));
await connection.SendPacket(new PacketReserveStaminaExchangeScRsp(amount));
}
}
}