mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-03 04:36:03 +08:00
22 lines
835 B
C#
22 lines
835 B
C#
using EggLink.DanhengServer.Data;
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using EggLink.DanhengServer.GameServer.Server.Packet.Send.PamSkin;
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using EggLink.DanhengServer.Kcp;
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using EggLink.DanhengServer.Proto;
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namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.PamSkin;
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[Opcode(CmdIds.SelectPamSkinCsReq)]
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public class HandlerSelectPamSkinCsReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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var req = SelectPamSkinCsReq.Parser.ParseFrom(data);
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var player = connection.Player!;
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// Check if the skin is valid
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if (GameData.PamSkinConfigData.ContainsKey((int)req.PamSkin)) player.Data.CurrentPamSkin = (int)req.PamSkin;
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var prevSkinId = player.Data.CurrentPamSkin;
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await connection.SendPacket(new PacketSelectPamSkinScRsp(player, prevSkinId));
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}
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} |