Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Mission/HandlerFinishTalkMissionCsReq.cs

22 lines
851 B
C#

using EggLink.DanhengServer.GameServer.Server.Packet.Send.Mission;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Mission;
[Opcode(CmdIds.FinishTalkMissionCsReq)]
public class HandlerFinishTalkMissionCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = FinishTalkMissionCsReq.Parser.ParseFrom(data);
var player = connection.Player!;
await player.MissionManager!.HandleTalkStr(req.TalkStr);
if (req.CustomValueList != null && req.CustomValueList.Count > 0)
await player.MissionManager!.HandleCustomValue([.. req.CustomValueList], (int)req.SubMissionId);
await connection.SendPacket(new PacketFinishTalkMissionScRsp(req.TalkStr));
}
}