Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/HeartDial/HandlerFinishEmotionDialoguePerformanceCsReq.cs

21 lines
882 B
C#

using EggLink.DanhengServer.Enums.Mission;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.HeartDial;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.HeartDial;
[Opcode(CmdIds.FinishEmotionDialoguePerformanceCsReq)]
public class HandlerFinishEmotionDialoguePerformanceCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = FinishEmotionDialoguePerformanceCsReq.Parser.ParseFrom(data);
var player = connection.Player!;
await player.MissionManager!.HandleFinishType(MissionFinishTypeEnum.HeartDialDialoguePerformanceFinish,
$"HeartDial_{req.DialogueId}");
await connection.SendPacket(new PacketFinishEmotionDialoguePerformanceScRsp(req.ScriptId, req.DialogueId));
}
}