Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Avatar/HandlerSetMultipleAvatarPathsCsReq.cs

24 lines
950 B
C#

using EggLink.DanhengServer.Enums.Avatar;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Avatar;
[Opcode(CmdIds.SetMultipleAvatarPathsCsReq)]
public class HandlerSetMultipleAvatarPathsCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = SetMultipleAvatarPathsCsReq.Parser.ParseFrom(data);
foreach (var targetAvatarType in req.AvatarIdList)
{
var avatarId = (int)targetAvatarType;
var baseAvatarId = connection.Player!.AvatarManager!.GetFormalAvatar(avatarId)!.BaseAvatarId;
if (baseAvatarId == 8001 && avatarId % 2 == 0) avatarId--;
await connection.Player!.ChangeAvatarPathType(baseAvatarId, (MultiPathAvatarTypeEnum)avatarId);
}
await connection.SendPacket(CmdIds.SetMultipleAvatarPathsScRsp);
}
}