Files
DanhengServer-OpenSource/GameServer/Game/Mission/StoryLineEntityLoader.cs
2024-08-10 15:16:29 +08:00

49 lines
1.7 KiB
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Data.Config.Scene;
using EggLink.DanhengServer.Data.Excel;
using EggLink.DanhengServer.Enums.Scene;
using EggLink.DanhengServer.GameServer.Game.Scene;
using EggLink.DanhengServer.GameServer.Game.Scene.Entity;
namespace EggLink.DanhengServer.GameServer.Game.Mission;
public class StoryLineEntityLoader(SceneInstance scene) : SceneEntityLoader(scene)
{
public int DimensionId;
public override async ValueTask LoadEntity()
{
if (Scene.IsLoaded) return;
var storyId = Scene.Player.StoryLineManager?.StoryLineData.CurStoryLineId ?? 0;
if (storyId == 0) return;
GameData.StoryLineFloorDataData.TryGetValue(storyId, out var floorData);
if (floorData == null) return;
floorData.TryGetValue(Scene.FloorInfo?.FloorID ?? 0, out var floorInfo);
floorInfo ??= new StoryLineFloorDataExcel { DimensionID = 0 }; // Default
var dim = Scene.FloorInfo?.DimensionList.Find(d => d.ID == floorInfo.DimensionID);
if (dim == null) return;
DimensionId = dim.ID;
LoadGroups.AddRange(dim.GroupIDList);
foreach (var group in Scene.FloorInfo?.Groups.Values!) // Sanity check in SceneInstance
{
if (group.LoadSide == GroupLoadSideEnum.Client) continue;
if (group.GroupName.Contains("TrainVisitor")) continue;
await LoadGroup(group);
}
Scene.IsLoaded = true;
}
public override async ValueTask<List<IGameEntity>?> LoadGroup(GroupInfo info, bool forceLoad = false)
{
if (!LoadGroups.Contains(info.Id)) return null;
return await base.LoadGroup(info, forceLoad);
}
}