Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Raid/PacketStartRaidScRsp.cs
2025-06-06 17:49:00 +08:00

35 lines
995 B
C#

using EggLink.DanhengServer.Database.Scene;
using EggLink.DanhengServer.GameServer.Game.Player;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Raid;
public class PacketStartRaidScRsp : BasePacket
{
public PacketStartRaidScRsp(RaidRecord record, PlayerInstance player) : base(CmdIds.StartRaidScRsp)
{
var proto = new StartRaidScRsp
{
Scene = new RaidPlayerData
{
Lineup = player.LineupManager!.GetCurLineup()!.ToProto(),
RaidId = (uint)record.RaidId,
RaidSceneInfo = player.SceneInstance!.ToProto(),
WorldLevel = (uint)record.WorldLevel
}
};
SetData(proto);
}
public PacketStartRaidScRsp(Retcode ret) : base(CmdIds.StartRaidScRsp)
{
var proto = new StartRaidScRsp
{
Retcode = (uint)ret
};
SetData(proto);
}
}