Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Raid/PacketGetRaidInfoScRsp.cs

24 lines
829 B
C#

using EggLink.DanhengServer.GameServer.Game.Player;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Raid;
public class PacketGetRaidInfoScRsp : BasePacket
{
public PacketGetRaidInfoScRsp(PlayerInstance player) : base(CmdIds.GetRaidInfoScRsp)
{
var proto = new GetRaidInfoScRsp();
foreach (var recordDict in player.RaidManager!.RaidData.RaidRecordDatas)
foreach (var record in recordDict.Value)
if (record.Value.Status == RaidStatus.Finish)
proto.FinishedRaidInfoList.Add(new FinishedRaidInfo
{
RaidId = (uint)record.Value.RaidId,
WorldLevel = (uint)record.Value.WorldLevel
});
SetData(proto);
}
}