Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Lobby/HandlerLobbyCreateCsReq.cs
2025-05-30 20:54:02 +08:00

26 lines
974 B
C#

using EggLink.DanhengServer.GameServer.Server.Packet.Send.Lobby;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Lobby;
[Opcode(CmdIds.LobbyCreateCsReq)]
public class HandlerLobbyCreateCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = LobbyCreateCsReq.Parser.ParseFrom(data);
if (req.FightGameMode != FightGameMode.Marble)
{
await connection.SendPacket(new PacketLobbyCreateScRsp(Retcode.RetTimeout));
return;
}
var lobbyMode = req.LobbyMode;
var marbleList = req.LobbyGameInfo.LobbyMarbleInfo.LobbySealList.Select(x => (int)x).ToList();
var room = await ServerUtils.LobbyServerManager.CreateLobbyRoom(connection.Player!, (int)lobbyMode, marbleList);
await connection.SendPacket(new PacketLobbyCreateScRsp(room));
}
}