mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-02 20:26:03 +08:00
37 lines
1.0 KiB
C#
37 lines
1.0 KiB
C#
using EggLink.DanhengServer.Database.Player;
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using EggLink.DanhengServer.Kcp;
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using EggLink.DanhengServer.Proto;
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namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Friend;
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public class PacketHandleFriendScRsp : BasePacket
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{
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public PacketHandleFriendScRsp(uint uid, bool isAccept) : base(CmdIds.HandleFriendScRsp)
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{
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var proto = new HandleFriendScRsp
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{
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Uid = uid,
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IsAccept = isAccept
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};
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SetData(proto);
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}
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public PacketHandleFriendScRsp(uint uid, bool isAccept, PlayerData playerData) : base(CmdIds.HandleFriendScRsp)
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{
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var status = Listener.GetActiveConnection((int)uid) == null
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? FriendOnlineStatus.Offline
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: FriendOnlineStatus.Online;
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var proto = new HandleFriendScRsp
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{
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Uid = uid,
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IsAccept = isAccept,
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FriendInfo = new FriendSimpleInfo
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{
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PlayerInfo = playerData.ToSimpleProto(status)
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}
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};
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SetData(proto);
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}
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} |