Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Avatar/PacketGetAvatarDataScRsp.cs

27 lines
792 B
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.GameServer.Game.Player;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Avatar;
public class PacketGetAvatarDataScRsp : BasePacket
{
public PacketGetAvatarDataScRsp(PlayerInstance player) : base(CmdIds.GetAvatarDataScRsp)
{
var proto = new GetAvatarDataScRsp
{
IsGetAll = true
};
player.PlayerUnlockData!.Skins.Values.ToList().ForEach(skin =>
proto.SkinList.AddRange(skin.Select(x => (uint)x)));
player.AvatarManager?.AvatarData?.FormalAvatars?.ForEach(avatar =>
{
proto.AvatarList.Add(avatar.ToProto());
});
SetData(proto);
}
}