Files
DanhengServer-OpenSource/Common/Data/Excel/ShopGoodsConfigExcel.cs
2024-08-01 11:51:56 +08:00

43 lines
1.1 KiB
C#

using EggLink.DanhengServer.Proto;
using Newtonsoft.Json;
namespace EggLink.DanhengServer.Data.Excel;
[ResourceEntity("ShopGoodsConfig.json")]
public class ShopGoodsConfigExcel : ExcelResource
{
public int GoodsID { get; set; }
public int ShopID { get; set; }
public int ItemID { get; set; }
public int ItemCount { get; set; }
public List<int> CurrencyList { get; set; } = [];
public List<int> CurrencyCostList { get; set; } = [];
[JsonIgnore] public Dictionary<int, int> CostList { get; set; } = [];
public override int GetId()
{
return GoodsID;
}
public override void Loaded()
{
for (var i = 0; i < CurrencyList.Count; i++) CostList.Add(CurrencyList[i], CurrencyCostList[i]);
}
public override void AfterAllDone()
{
var shopConfig = GameData.ShopConfigData[ShopID];
shopConfig.Goods.Add(this);
}
public Goods ToProto()
{
return new Goods
{
EndTime = uint.MaxValue,
GoodsId = (uint)GoodsID,
ItemId = (uint)ItemID
};
}
}