Files
DanhengServer-OpenSource/GameServer/Game/Mission/MissionManager.cs
2024-05-25 21:53:32 +08:00

558 lines
22 KiB
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Database;
using EggLink.DanhengServer.Database.Inventory;
using EggLink.DanhengServer.Database.Mission;
using EggLink.DanhengServer.Enums;
using EggLink.DanhengServer.Game.Mission.FinishAction;
using EggLink.DanhengServer.Game.Mission.FinishType;
using EggLink.DanhengServer.Game.Player;
using EggLink.DanhengServer.Server.Packet.Send.Avatar;
using EggLink.DanhengServer.Server.Packet.Send.Mission;
using EggLink.DanhengServer.Server.Packet.Send.Player;
using EggLink.DanhengServer.Server.Packet.Send.Scene;
using EggLink.DanhengServer.Util;
using System.Numerics;
using System.Reflection;
namespace EggLink.DanhengServer.Game.Mission
{
public class MissionManager : BasePlayerManager
{
#region Initializer & Properties
public MissionData Data { get; set; }
public Dictionary<FinishActionTypeEnum, MissionFinishActionHandler> ActionHandlers = [];
public Dictionary<MissionFinishTypeEnum, MissionFinishTypeHandler> FinishTypeHandlers = [];
public readonly List<int> SkipSubMissionList = [101030104, 101050116]; // bug
public MissionManager(PlayerInstance player) : base(player)
{
Data = DatabaseHelper.Instance!.GetInstanceOrCreateNew<MissionData>(player.Uid);
var types = Assembly.GetExecutingAssembly().GetTypes();
foreach (var type in types)
{
var attr = type.GetCustomAttribute<MissionFinishActionAttribute>();
if (attr != null)
{
var handler = (MissionFinishActionHandler)Activator.CreateInstance(type, null)!;
ActionHandlers.Add(attr.FinishAction, handler);
}
var attr2 = type.GetCustomAttribute<MissionFinishTypeAttribute>();
if (attr2 != null)
{
var handler = (MissionFinishTypeHandler)Activator.CreateInstance(type, null)!;
FinishTypeHandlers.Add(attr2.FinishType, handler);
}
}
}
#endregion
#region Mission Actions
public List<Proto.MissionSync?> AcceptMainMission(int missionId, bool sendPacket = true)
{
if (!ConfigManager.Config.ServerOption.EnableMission) return [];
if (Data.GetMainMissionStatus(missionId) != MissionPhaseEnum.None) return []; // already accepted
// Get entry sub mission
GameData.MainMissionData.TryGetValue(missionId, out var mission);
if (mission == null) return [];
Data.SetMainMissionStatus(missionId, MissionPhaseEnum.Doing);
var list = new List<Proto.MissionSync?>();
mission.MissionInfo?.StartSubMissionList.ForEach(i => list.Add(AcceptSubMission(i, sendPacket)));
if (missionId == 4030001 || missionId == 4030002)
{
// skip not implemented
mission.MissionInfo?.SubMissionList.ForEach(x=> AcceptSubMission(x.ID));
mission.MissionInfo?.SubMissionList.ForEach(x => FinishSubMission(x.ID));
}
if (missionId == 1000400)
{
Player.AddAvatar(1003);
Player.LineupManager!.AddAvatarToCurTeam(1003);
}
return list;
}
public Proto.MissionSync AcceptMainMissionByCondition(bool sendPacket = true)
{
var sync = new Proto.MissionSync();
foreach (var nextMission in GameData.MainMissionData.Values)
{
if (!nextMission.IsEqual(Data)) continue;
if (Data.GetMainMissionStatus(nextMission.MainMissionID) != MissionPhaseEnum.None) continue; // already accepted
var res = AcceptMainMission(nextMission.MainMissionID, sendPacket);
foreach (var subMission in res)
{
if (subMission != null)
{
sync.MissionList.AddRange(subMission.MissionList);
}
}
}
return sync;
}
public List<Proto.MissionSync?> ReAcceptMainMission(int missionId, bool sendPacket = true)
{
if (!ConfigManager.Config.ServerOption.EnableMission) return [];
GameData.MainMissionData.TryGetValue(missionId, out var mission);
if (mission == null) return [];
Proto.MissionSync sync = new();
foreach (var subMission in mission.SubMissionIds)
{
if (Data.GetSubMissionStatus(subMission) == MissionPhaseEnum.Finish || Data.GetSubMissionStatus(subMission) == MissionPhaseEnum.Doing)
{
sync.MissionList.Add(new Proto.Mission()
{
Id = (uint)subMission,
Status = Proto.MissionStatus.MissionNone,
});
}
}
foreach (var subMission in mission.SubMissionIds)
{
Data.SetSubMissionStatus(subMission, MissionPhaseEnum.None); // reset
}
Data.SetMainMissionStatus(missionId, MissionPhaseEnum.None); // reset
Player.SendPacket(new PacketPlayerSyncScNotify(sync));
return AcceptMainMission(missionId, sendPacket);
}
public void AcceptSubMission(int missionId)
{
if (!ConfigManager.Config.ServerOption.EnableMission) return;
AcceptSubMission(missionId, true);
}
public Proto.MissionSync? AcceptSubMission(int missionId, bool sendPacket, bool doFinishTypeAction = true)
{
if (!ConfigManager.Config.ServerOption.EnableMission) return null;
GameData.SubMissionData.TryGetValue(missionId, out var mission);
if (mission == null) return null;
if (Data.GetSubMissionStatus(missionId) != MissionPhaseEnum.None) return null; // already accepted
Data.SetSubMissionStatus(missionId, MissionPhaseEnum.Doing);
var sync = new Proto.MissionSync();
sync.MissionList.Add(new Proto.Mission()
{
Id = (uint)missionId,
Status = Proto.MissionStatus.MissionDoing,
});
DatabaseHelper.Instance?.UpdateInstance(Data);
if (sendPacket) Player.SendPacket(new PacketPlayerSyncScNotify(sync));
Player.SceneInstance!.SyncGroupInfo();
if (mission.SubMissionInfo != null)
{
FinishTypeHandlers.TryGetValue(mission.SubMissionInfo.FinishType, out var handler);
handler?.Init(Player, mission.SubMissionInfo, null);
if (doFinishTypeAction)
handler?.HandleFinishType(Player, mission.SubMissionInfo, null);
}
if (SkipSubMissionList.Contains(missionId))
{
FinishSubMission(missionId);
}
if (mission.SubMissionInfo?.LevelFloorID == Player.SceneInstance?.FloorId)
{
if (mission.SubMissionInfo?.GroupIDList != null)
{
foreach (var group in mission.SubMissionInfo.GroupIDList)
{
Player.SceneInstance?.EntityLoader?.LoadGroup(group);
}
}
}
return sync;
}
public void FinishMainMission(int missionId)
{
if (!ConfigManager.Config.ServerOption.EnableMission) return;
if (!GameData.MainMissionData.TryGetValue(missionId, out var mainMission)) return;
if (Data.GetMainMissionStatus(missionId) != MissionPhaseEnum.Doing) return;
Data.SetMainMissionStatus(missionId, MissionPhaseEnum.Finish);
var sync = new Proto.MissionSync();
sync.MainMissionIdList.Add((uint)missionId);
// get next main mission
foreach (var mission in mainMission.SubMissionIds)
{
if (GetSubMissionStatus(mission) != MissionPhaseEnum.Finish)
{
if (Data.GetSubMissionStatus(mission) != MissionPhaseEnum.Finish)
{
Data.SetSubMissionStatus(mission, MissionPhaseEnum.Finish);
sync.MissionList.Add(new Proto.Mission()
{
Id = (uint)mission,
Status = Proto.MissionStatus.MissionFinish,
});
}
}
}
var mainSync = AcceptMainMissionByCondition(false);
sync.MissionList.AddRange(mainSync.MissionList);
Player.SendPacket(new PacketPlayerSyncScNotify(sync));
Player.SendPacket(new PacketStartFinishMainMissionScNotify(missionId));
HandleMissionReward(missionId);
HandleFinishType(MissionFinishTypeEnum.FinishMission);
GameData.RaidConfigData.TryGetValue(Player.CurRaidId * 100 + 0, out var raidConfig);
if (raidConfig != null)
{
bool leave = true;
foreach (var id in raidConfig.MainMissionIDList)
{
if (GetMainMissionStatus(id) != MissionPhaseEnum.Finish)
{
leave = false;
}
}
if (leave)
{
Player.LeaveRaid();
}
}
}
public void FinishSubMission(int missionId)
{
if (!ConfigManager.Config.ServerOption.EnableMission) return;
GameData.SubMissionData.TryGetValue(missionId, out var subMission);
if (subMission == null) return;
var mainMissionId = subMission.MainMissionID;
if (Data.GetSubMissionStatus(missionId) != MissionPhaseEnum.Doing) return; // not accepted
GameData.MainMissionData.TryGetValue(mainMissionId, out var mainMission); // get main mission
if (mainMission == null) return;
Data.SetSubMissionStatus(missionId, MissionPhaseEnum.Finish); // set finish
var sync = new Proto.MissionSync();
sync.MissionList.Add(new Proto.Mission()
{
Id = (uint)missionId,
Status = Proto.MissionStatus.MissionFinish,
Progress = (uint)(subMission.SubMissionInfo?.Progress ?? 1)
});
var subMissionInfo = subMission?.SubMissionInfo;
if (subMissionInfo?.LevelFloorID == Player.SceneInstance?.FloorId && subMissionInfo?.GroupIDList != null)
{
foreach (var groupId in subMissionInfo.GroupIDList)
{
Player.SceneInstance?.EntityLoader?.UnloadGroup(groupId);
}
}
// get next sub mission
foreach (var nextMission in mainMission.MissionInfo?.SubMissionList ?? [])
{
if (nextMission.TakeType != SubMissionTakeTypeEnum.AnySequence && nextMission.TakeType != SubMissionTakeTypeEnum.MultiSequence) continue;
bool canAccept = nextMission.TakeType == SubMissionTakeTypeEnum.MultiSequence; // mean and operation
foreach (var id in nextMission.TakeParamIntList ?? [])
{
if (GetSubMissionStatus(id) != MissionPhaseEnum.Finish && nextMission.TakeType == SubMissionTakeTypeEnum.MultiSequence)
{
canAccept = false;
break;
}
else if (GetSubMissionStatus(id) == MissionPhaseEnum.Finish && nextMission.TakeType == SubMissionTakeTypeEnum.AnySequence) // or operation
{
canAccept = true;
break;
}
}
if (canAccept)
{
var s = AcceptSubMission(nextMission.ID, false, false);
if (s != null)
{
sync.MissionList.Add(new Proto.Mission()
{
Id = (uint)nextMission.ID,
Status = Proto.MissionStatus.MissionDoing,
});
}
}
}
if (mainMission.MissionInfo != null)
HandleFinishAction(mainMission.MissionInfo, missionId);
Player.SendPacket(new PacketPlayerSyncScNotify(sync));
Player.SendPacket(new PacketStartFinishSubMissionScNotify(missionId));
// Get if it should finish main mission
// get current main mission
var shouldFinish = true;
mainMission.MissionInfo?.FinishSubMissionList.ForEach(id =>
{
if (GetSubMissionStatus(id) != MissionPhaseEnum.Finish)
{
shouldFinish = false;
}
});
foreach (var nextMission in GetRunningSubMissionList())
{
FinishTypeHandlers.TryGetValue(nextMission.FinishType, out var handler);
handler?.HandleFinishType(Player, nextMission, null);
}
if (shouldFinish)
{
FinishMainMission(mainMissionId);
}
DatabaseHelper.Instance?.UpdateInstance(Data);
// Hotfix for mission 101140201
if (missionId == 101140201)
{
Player.ChangeHeroBasicType(Enums.Avatar.HeroBasicTypeEnum.Knight);
}
if (missionId == 100040117 || missionId == 100040118)
{
FinishSubMission(100040119);
}
}
public void HandleFinishAction(Data.Config.MissionInfo info, int subMissionId)
{
var subMission = info.SubMissionList.Find(x => x.ID == subMissionId);
if (subMission == null) return;
foreach (var action in subMission.FinishActionList ?? [])
{
HandleFinishAction(action);
}
}
public void HandleFinishAction(Data.Config.FinishActionInfo actionInfo)
{
ActionHandlers.TryGetValue(actionInfo.FinishActionType, out var handler);
handler?.OnHandle(actionInfo.FinishActionPara, actionInfo.FinishActionParaString, Player);
}
public void HandleMissionReward(int mainMissionId)
{
GameData.MainMissionData.TryGetValue(mainMissionId, out var mainMission);
if (mainMission == null) return;
GameData.RewardDataData.TryGetValue(mainMission.RewardID, out var reward);
var ItemList = new Proto.ItemList();
reward?.GetItems().ForEach(i =>
{
var res = Player.InventoryManager!.AddItem(i.Item1, i.Item2, false);
if (res != null)
{
ItemList.ItemList_.Add(res.ToProto());
}
});
mainMission.SubRewardList.ForEach(i =>
{
GameData.RewardDataData.TryGetValue(i, out var reward);
reward?.GetItems().ForEach(j =>
{
var res = Player.InventoryManager!.AddItem(j.Item1, j.Item2, false);
if (res != null)
{
ItemList.ItemList_.Add(res.ToProto());
}
});
});
Player.SendPacket(new PacketMissionRewardScNotify(mainMissionId, 0, ItemList));
Player.SendPacket(new PacketScenePlaneEventScNotify(ItemList));
}
public void HandleFinishType(MissionFinishTypeEnum finishType, object? arg = null)
{
FinishTypeHandlers.TryGetValue(finishType, out var handler);
foreach (var mission in GetRunningSubMissionList())
{
if (mission.FinishType == finishType)
{
handler?.HandleFinishType(Player, mission, arg);
}
}
}
public void HandleCustomValue(int index, int cValue, int missionId)
{
if (!ConfigManager.Config.ServerOption.EnableMission) return;
GameData.SubMissionData.TryGetValue(missionId, out var subMission);
if (subMission == null) return;
var mainMissionId = subMission.MainMissionID;
GameData.MainMissionData.TryGetValue(mainMissionId, out var mainMission);
foreach (var mission in mainMission?.MissionInfo?.SubMissionList ?? [])
{
if (mission.TakeType == SubMissionTakeTypeEnum.CustomValue)
{
if (mission?.TakeParamIntList?[index] == cValue)
{
AcceptSubMission(mission.ID);
}
}
}
}
#endregion
#region Mission Status
public MissionPhaseEnum GetMainMissionStatus(int missionId)
{
if (!ConfigManager.Config.ServerOption.EnableMission) return MissionPhaseEnum.Finish;
return Data.GetMainMissionStatus(missionId);
}
public MissionPhaseEnum GetSubMissionStatus(int missionId)
{
if (!ConfigManager.Config.ServerOption.EnableMission) return MissionPhaseEnum.Finish;
return Data.GetSubMissionStatus(missionId);
}
public Data.Config.SubMissionInfo? GetSubMissionInfo(int missionId)
{
GameData.SubMissionData.TryGetValue(missionId, out var subMission);
if (subMission == null) return null;
return subMission.SubMissionInfo;
}
public List<int> GetRunningSubMissionIdList()
{
if (!ConfigManager.Config.ServerOption.EnableMission) return [];
var list = new List<int>();
foreach (var id in Data.RunningSubMissionIds)
{
list.Add(id);
}
return list;
}
public List<Data.Config.SubMissionInfo> GetRunningSubMissionList()
{
if (!ConfigManager.Config.ServerOption.EnableMission) return [];
var list = new List<Data.Config.SubMissionInfo>();
foreach (var id in Data.RunningSubMissionIds)
{
GameData.SubMissionData.TryGetValue(id, out var mission);
if (mission != null && mission.SubMissionInfo != null)
{
list.Add(mission.SubMissionInfo);
}
}
return list;
}
#endregion
#region Handlers
public void OnBattleFinish(Proto.PVEBattleResultCsReq req)
{
foreach (var mission in GetRunningSubMissionIdList())
{
var subMission = GetSubMissionInfo(mission);
if (subMission != null && subMission.FinishType == MissionFinishTypeEnum.StageWin && req.EndStatus == Proto.BattleEndStatus.BattleEndWin) // TODO: Move to handler
{
if (req.StageId.ToString().StartsWith(subMission.ParamInt1.ToString()))
{
FinishSubMission(mission);
}
}
}
}
public void OnPlayerInteractWithProp()
{
foreach (var id in GetRunningSubMissionIdList())
{
if (GetSubMissionInfo(id)?.FinishType == MissionFinishTypeEnum.PropState)
{
FinishTypeHandlers.TryGetValue(MissionFinishTypeEnum.PropState, out var handler);
handler?.HandleFinishType(Player, GetSubMissionInfo(id)!, null);
}
}
}
public void OnPlayerChangeScene()
{
foreach (var id in GetRunningSubMissionIdList())
{
var info = GetSubMissionInfo(id);
if (info == null) continue;
if (info.LevelFloorID == Player.SceneInstance?.FloorId)
{
if (info.GroupIDList == null) continue;
foreach (var group in info.GroupIDList)
{
Player.SceneInstance.EntityLoader!.LoadGroup(group);
}
}
}
}
public void OnLoadScene(Proto.SceneInfo info)
{
foreach (var mainMission in GameData.MainMissionData.Values)
{
foreach (var subMission in mainMission.MissionInfo?.SubMissionList ?? [])
{
if (subMission.LevelFloorID == info.FloorId)
{
info.SceneMissionInfo.FinishedMainMissionIdList.Add(new Proto.Mission()
{
Id = (uint)subMission.ID,
Status = GetSubMissionStatus(subMission.ID).ToProto(),
});
}
}
foreach (var subMission in mainMission.MissionInfo?.SubMissionList ?? [])
{
if (subMission.LevelFloorID == info.FloorId)
{
if (GetMainMissionStatus(mainMission.MainMissionID) == MissionPhaseEnum.Finish)
{
info.SceneMissionInfo.MainMissionIdList.Add((uint)mainMission.MainMissionID);
} else if (GetMainMissionStatus(mainMission.MainMissionID) == MissionPhaseEnum.Doing)
{
info.SceneMissionInfo.LCNEHKCKFFO.Add((uint)mainMission.MainMissionID);
}
break; // only one
}
}
}
}
#endregion
}
}