Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/PlayerBoard/HandlerSetDisplayAvatarCsReq.cs

27 lines
1.0 KiB
C#

using EggLink.DanhengServer.GameServer.Server.Packet.Send.PlayerBoard;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.PlayerBoard;
[Opcode(CmdIds.SetDisplayAvatarCsReq)]
public class HandlerSetDisplayAvatarCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = SetDisplayAvatarCsReq.Parser.ParseFrom(data);
var player = connection.Player!;
var avatars = player.AvatarManager!.AvatarData!.DisplayAvatars;
avatars.Clear();
foreach (var avatar in req.DisplayAvatarList)
{
if (avatar.AvatarId == 0) continue;
var avatarData = player.AvatarManager!.AvatarData.FormalAvatars.FirstOrDefault(x =>
x.BaseAvatarId == (int)avatar.AvatarId);
if (avatarData != null) avatars.Add(avatarData.BaseAvatarId);
}
await connection.SendPacket(new PacketSetDisplayAvatarScRsp(req.DisplayAvatarList));
}
}