Files
DanhengServer-OpenSource/GameServer/Game/Rogue/Event/EffectHandler/EventHandlerTriggerRandomEventList.cs
2024-08-11 16:23:02 +08:00

26 lines
972 B
C#

using EggLink.DanhengServer.Enums.Rogue;
using EggLink.DanhengServer.Util;
namespace EggLink.DanhengServer.GameServer.Game.Rogue.Event.EffectHandler;
[RogueEvent(DialogueEventTypeEnum.TriggerRandomEventList)]
public class EventHandlerTriggerRandomEventList : RogueEventEffectHandler
{
public override void Init(BaseRogueInstance rogue, RogueEventInstance? eventInstance, List<int> paramList,
RogueEventParam? option)
{
}
public override async ValueTask Handle(BaseRogueInstance rogue, RogueEventInstance? eventInstance,
List<int> paramList, RogueEventParam? option)
{
var list = new RandomList<int>();
for (var i = 0; i < paramList.Count; i += 2) list.Add(paramList[i], paramList[i + 1]);
var randomEvent = list.GetRandom();
eventInstance?.EffectEventId.SafeAdd(randomEvent);
rogue.TriggerEvent(eventInstance, randomEvent);
await System.Threading.Tasks.Task.CompletedTask;
}
}