Files
DanhengServer-OpenSource/GameServer/Game/Rogue/Event/EffectHandler/EventHandlerGetRogueBuff.cs
2024-08-11 16:23:02 +08:00

27 lines
979 B
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Enums.Rogue;
using EggLink.DanhengServer.Util;
namespace EggLink.DanhengServer.GameServer.Game.Rogue.Event.EffectHandler;
[RogueEvent(DialogueEventTypeEnum.GetRogueBuff)]
public class EventHandlerGetRogueBuff : RogueEventEffectHandler
{
public override void Init(BaseRogueInstance rogue, RogueEventInstance? eventInstance, List<int> paramList,
RogueEventParam? option)
{
}
public override async ValueTask Handle(BaseRogueInstance rogue, RogueEventInstance? eventInstance,
List<int> paramList, RogueEventParam? option)
{
var groupId = paramList[0];
GameData.RogueBuffGroupData.TryGetValue(groupId, out var buffGroup);
if (buffGroup == null) return;
for (var i = 0; i < paramList[1]; i++)
{
var buff = buffGroup.BuffList.RandomElement();
await rogue.AddBuff(buff.MazeBuffID, buff.MazeBuffLevel);
}
}
}