Files
DanhengServer-OpenSource/GameServer/Game/Rogue/Event/EffectHandler/EventHandlerGetAllRogueBuffInGroupAndGetItem.cs
2024-08-11 16:23:02 +08:00

23 lines
897 B
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Enums.Rogue;
namespace EggLink.DanhengServer.GameServer.Game.Rogue.Event.EffectHandler;
[RogueEvent(DialogueEventTypeEnum.GetAllRogueBuffInGroupAndGetItem)]
public class EventHandlerGetAllRogueBuffInGroupAndGetItem : RogueEventEffectHandler
{
public override void Init(BaseRogueInstance rogue, RogueEventInstance? eventInstance, List<int> paramList,
RogueEventParam? option)
{
}
public override async ValueTask Handle(BaseRogueInstance rogue, RogueEventInstance? eventInstance,
List<int> paramList, RogueEventParam? option)
{
var group = paramList[0];
GameData.RogueBuffGroupData.TryGetValue(group, out var buffGroup);
if (buffGroup == null) return;
await rogue.AddBuffList(buffGroup.BuffList);
await rogue.GainMoney(paramList[2], paramList[3]);
}
}