Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/HeartDial/PacketHeartDialScriptChangeScNotify.cs

27 lines
893 B
C#

using EggLink.DanhengServer.Database.Scene;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.HeartDial;
public class PacketHeartDialScriptChangeScNotify : BasePacket
{
public PacketHeartDialScriptChangeScNotify(HeartDialUnlockStatus status, HeartDialInfo? changedInfo = null) : base(
CmdIds.HeartDialScriptChangeScNotify)
{
var proto = new HeartDialScriptChangeScNotify
{
UnlockStatus = status
};
if (changedInfo != null)
proto.ChangedScriptInfoList.Add(new HeartDialScriptInfo
{
ScriptId = (uint)changedInfo.ScriptId,
CurEmotionType = (HeartDialEmotionType)changedInfo.EmoType,
Step = (HeartDialStepType)changedInfo.StepType
});
SetData(proto);
}
}