Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Scene/PacketSceneGroupRefreshScNotify.cs

57 lines
1.9 KiB
C#

using EggLink.DanhengServer.GameServer.Game.Scene.Entity;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene;
public class PacketSceneGroupRefreshScNotify : BasePacket
{
public PacketSceneGroupRefreshScNotify(List<IGameEntity>? addEntity = null, List<IGameEntity>? removeEntity = null)
: base(CmdIds.SceneGroupRefreshScNotify)
{
var proto = new SceneGroupRefreshScNotify();
Dictionary<int, GroupRefreshInfo> refreshInfo = [];
foreach (var e in addEntity ?? [])
{
var group = new GroupRefreshInfo
{
GroupId = (uint)e.GroupID
};
group.RefreshEntity.Add(new SceneEntityRefreshInfo
{
AddEntity = e.ToProto()
});
if (refreshInfo.TryGetValue(e.GroupID, out var value))
value.RefreshEntity.AddRange(group.RefreshEntity);
else
refreshInfo[e.GroupID] = group;
}
foreach (var e in removeEntity ?? [])
{
var group = new GroupRefreshInfo
{
GroupId = (uint)e.GroupID
};
group.RefreshEntity.Add(new SceneEntityRefreshInfo
{
DeleteEntity = (uint)e.EntityID
});
if (refreshInfo.TryGetValue(e.GroupID, out var value))
value.RefreshEntity.AddRange(group.RefreshEntity);
else
refreshInfo[e.GroupID] = group;
}
proto.GroupRefreshList.AddRange(refreshInfo.Values);
SetData(proto);
}
public PacketSceneGroupRefreshScNotify(IGameEntity? addEntity = null, IGameEntity? removeEntity = null) :
this(addEntity == null ? [] : [addEntity], removeEntity == null ? [] : [removeEntity])
{
}
}