Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Avatar/HandlerDressRelicAvatarCsReq.cs

19 lines
669 B
C#

using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Avatar;
[Opcode(CmdIds.DressRelicAvatarCsReq)]
public class HandlerDressRelicAvatarCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = DressRelicAvatarCsReq.Parser.ParseFrom(data);
foreach (var param in req.SwitchList)
await connection.Player!.InventoryManager!.EquipRelic((int)req.AvatarId, (int)param.RelicUniqueId,
(int)param.RelicType);
await connection.SendPacket(CmdIds.DressRelicAvatarScRsp);
}
}