Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Scene/PacketSyncEntityBuffChangeListScNotify.cs
2024-11-16 11:39:08 +08:00

41 lines
1.3 KiB
C#

using EggLink.DanhengServer.GameServer.Game.Scene;
using EggLink.DanhengServer.GameServer.Game.Scene.Entity;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene;
public class PacketSyncEntityBuffChangeListScNotify : BasePacket
{
public PacketSyncEntityBuffChangeListScNotify(IGameEntity entity, SceneBuff buff) : base(
CmdIds.SyncEntityBuffChangeListScNotify)
{
var proto = new SyncEntityBuffChangeListScNotify();
var change = new EntityBuffChangeInfo
{
EntityId = (uint)entity.EntityID,
BuffChangeInfo = buff.ToProto()
};
proto.EntityBuffChangeList.Add(change);
SetData(proto);
}
public PacketSyncEntityBuffChangeListScNotify(IGameEntity entity, List<SceneBuff> buffs) : base(
CmdIds.SyncEntityBuffChangeListScNotify)
{
var proto = new SyncEntityBuffChangeListScNotify();
foreach (var buff in buffs)
{
var change = new EntityBuffChangeInfo
{
EntityId = (uint)entity.EntityID,
RemoveBuffId = (uint)buff.BuffId
};
proto.EntityBuffChangeList.Add(change);
}
SetData(proto);
}
}