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21 lines
796 B
C#
21 lines
796 B
C#
using EggLink.DanhengServer.GameServer.Server.Packet.Send.Multiplayer;
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using EggLink.DanhengServer.Kcp;
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using EggLink.DanhengServer.Proto;
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namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Multiplayer;
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[Opcode(CmdIds.MultiplayerGetFightGateCsReq)]
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public class HandlerMultiplayerGetFightGateCsReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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var room = ServerUtils.MultiPlayerGameServerManager.GetPlayerJoinedRoom(connection.Player!.Uid);
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if (room == null)
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{
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await connection.SendPacket(new PacketMultiplayerGetFightGateScRsp(Retcode.RetFightRoomNotExist));
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return;
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}
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await connection.SendPacket(new PacketMultiplayerGetFightGateScRsp(room));
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}
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} |