Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Player/PacketGetPhoneDataScRsp.cs
Somebody 87d228eb79 Feature:Asynchronous Operation & Formatting Code
- Now the async operation is enabled!
- Code formatted by Resharper plugin <3
2024-07-22 17:12:03 +08:00

26 lines
891 B
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Game.Player;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.Server.Packet.Send.Player;
public class PacketGetPhoneDataScRsp : BasePacket
{
public PacketGetPhoneDataScRsp(PlayerInstance player) : base(CmdIds.GetPhoneDataScRsp)
{
if (!GameData.ChatBubbleConfigData.ContainsKey(player.Data.ChatBubble)) // to avoid npe
player.Data.ChatBubble = 220000;
var proto = new GetPhoneDataScRsp
{
CurChatBubble = (uint)player.Data.ChatBubble,
CurPhoneTheme = (uint)player.Data.PhoneTheme
};
foreach (var item in player.PlayerUnlockData!.PhoneThemes) proto.OwnedPhoneThemes.Add((uint)item);
foreach (var item in player.PlayerUnlockData!.ChatBubbles) proto.OwnedChatBubbles.Add((uint)item);
SetData(proto);
}
}