mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-03 04:36:03 +08:00
87 lines
2.6 KiB
C#
87 lines
2.6 KiB
C#
using EggLink.DanhengServer.Data;
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using EggLink.DanhengServer.Data.Config;
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using EggLink.DanhengServer.Enums.Scene;
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using EggLink.DanhengServer.Game.Scene;
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using EggLink.DanhengServer.Game.Scene.Entity;
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namespace EggLink.DanhengServer.GameServer.Game.Mission;
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public class StoryLineEntityLoader(SceneInstance scene) : SceneEntityLoader(scene)
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{
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public List<int> LoadGroups = [];
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public override async ValueTask LoadEntity()
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{
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if (Scene.IsLoaded) return;
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var storyId = Scene.Player.StoryLineManager?.StoryLineData.CurStoryLineId ?? 0;
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if (storyId == 0) return;
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GameData.StoryLineFloorDataData.TryGetValue(storyId, out var floorData);
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if (floorData == null) return;
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floorData.TryGetValue(Scene.FloorInfo?.FloorID ?? 0, out var floorInfo);
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if (floorInfo == null) return;
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var dim = Scene?.FloorInfo?.DimensionList.Find(d => d.ID == floorInfo.DimensionID);
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if (dim == null) return;
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LoadGroups.AddRange(dim.GroupIDList);
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foreach (var group in Scene?.FloorInfo?.Groups.Values!) // Sanity check in SceneInstance
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{
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if (group.LoadSide == GroupLoadSideEnum.Client) continue;
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if (group.GroupName.Contains("TrainVisitor")) continue;
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await LoadGroup(group);
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}
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Scene.IsLoaded = true;
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}
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public override async ValueTask<List<IGameEntity>?> LoadGroup(GroupInfo info, bool forceLoad = false)
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{
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if (!LoadGroups.Contains(info.Id)) return null;
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if (Scene.Entities.Values.ToList().FindIndex(x => x.GroupID == info.Id) !=
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-1) // check if group is already loaded
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return null;
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// load
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Scene.Groups.Add(info.Id);
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var entityList = new List<IGameEntity>();
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foreach (var npc in info.NPCList)
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try
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{
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if (await LoadNpc(npc, info) is EntityNpc entity) entityList.Add(entity);
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}
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catch
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{
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}
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foreach (var monster in info.MonsterList)
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try
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{
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if (await LoadMonster(monster, info) is EntityMonster entity) entityList.Add(entity);
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}
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catch
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{
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}
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foreach (var prop in info.PropList)
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try
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{
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if (await LoadProp(prop, info) is EntityProp entity) entityList.Add(entity);
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}
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catch
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{
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}
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return entityList;
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}
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public override async ValueTask SyncEntity()
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{
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await System.Threading.Tasks.Task.CompletedTask;
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}
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} |