Files
DanhengServer-OpenSource/GameServer/Game/Challenge/ChallengeEntityLoader.cs
Somebody 87d228eb79 Feature:Asynchronous Operation & Formatting Code
- Now the async operation is enabled!
- Code formatted by Resharper plugin <3
2024-07-22 17:12:03 +08:00

87 lines
3.3 KiB
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Data.Config;
using EggLink.DanhengServer.Data.Excel;
using EggLink.DanhengServer.Enums.Scene;
using EggLink.DanhengServer.Game.Player;
using EggLink.DanhengServer.Game.Scene;
using EggLink.DanhengServer.Game.Scene.Entity;
using EggLink.DanhengServer.Util;
namespace EggLink.DanhengServer.Game.Challenge;
public class ChallengeEntityLoader(SceneInstance scene, PlayerInstance player) : SceneEntityLoader(scene)
{
public PlayerInstance Player = player;
public override async ValueTask LoadEntity()
{
if (Scene.IsLoaded) return;
// Get challenge instance
if (Player.ChallengeManager!.ChallengeInstance == null) return;
var instance = Player.ChallengeManager.ChallengeInstance;
// Setup first stage
var excel = instance.Excel;
Scene.FloorInfo!.Groups.TryGetValue(excel.MazeGroupID1, out var groupData);
if (groupData != null) await LoadGroup(groupData);
;
// Set leave entry
Scene.LeaveEntityId =
instance.IsStory() ? GameConstants.CHALLENGE_STORY_ENTRANCE : GameConstants.CHALLENGE_ENTRANCE;
foreach (var group in Scene.FloorInfo.Groups.Values)
{
// Skip non-server groups
if (group.LoadSide != GroupLoadSideEnum.Server) continue;
// Dont load the groups that have monsters in them
if (group.PropList.Count > 0 && group.MonsterList.Count > 0) await LoadGroup(group);
}
Scene.IsLoaded = true;
}
public override async ValueTask<EntityMonster?> LoadMonster(MonsterInfo info, GroupInfo group,
bool sendPacket = false)
{
if (info.IsClientOnly || info.IsDelete) return null;
// Get challenge instance
if (Player.ChallengeManager!.ChallengeInstance == null) return null;
var instance = Player.ChallengeManager.ChallengeInstance;
// Get current stage monster infos
Dictionary<int, ChallengeConfigExcel.ChallengeMonsterInfo> challengeMonsters;
if (instance.Excel.MazeGroupID1 == group.Id)
challengeMonsters = instance.Excel.ChallengeMonsters1;
else if (instance.Excel.MazeGroupID2 == group.Id)
challengeMonsters = instance.Excel.ChallengeMonsters2;
else
return null;
// Get challenge monster info
if (!challengeMonsters.ContainsKey(info.ID)) return null;
var challengeMonsterInfo = challengeMonsters[info.ID];
// Get excels from game data
if (!GameData.NpcMonsterDataData.ContainsKey(challengeMonsterInfo.NpcMonsterId)) return null;
var npcMonsterExcel = GameData.NpcMonsterDataData[challengeMonsterInfo.NpcMonsterId];
// Create monster from group monster info
var entity = new EntityMonster(scene, info.ToPositionProto(), info.ToRotationProto(), group.Id, info.ID,
npcMonsterExcel, info);
entity.EventID = challengeMonsterInfo.EventId;
entity.CustomStageID = challengeMonsterInfo.EventId;
await Scene.AddEntity(entity, sendPacket);
return entity;
}
public override async ValueTask<EntityNpc?> LoadNpc(NpcInfo info, GroupInfo group, bool sendPacket = false)
{
await System.Threading.Tasks.Task.CompletedTask;
return null;
}
}