Files
DanhengServer-OpenSource/GameServer/Game/Battle/BattleInstance.cs
Somebody 87d228eb79 Feature:Asynchronous Operation & Formatting Code
- Now the async operation is enabled!
- Code formatted by Resharper plugin <3
2024-07-22 17:12:03 +08:00

222 lines
8.1 KiB
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Data.Excel;
using EggLink.DanhengServer.Database;
using EggLink.DanhengServer.Database.Avatar;
using EggLink.DanhengServer.Database.Inventory;
using EggLink.DanhengServer.Game.Player;
using EggLink.DanhengServer.Game.Scene;
using EggLink.DanhengServer.Game.Scene.Entity;
using EggLink.DanhengServer.Proto;
using LineupInfo = EggLink.DanhengServer.Database.Lineup.LineupInfo;
namespace EggLink.DanhengServer.Game.Battle;
public class BattleInstance(PlayerInstance player, LineupInfo lineup, List<StageConfigExcel> stages)
: BasePlayerManager(player)
{
public BattleInstance(PlayerInstance player, LineupInfo lineup, List<EntityMonster> monsters) : this(player, lineup,
new List<StageConfigExcel>())
{
foreach (var monster in monsters)
{
var id = monster.GetStageId();
GameData.StageConfigData.TryGetValue(id, out var stage);
if (stage != null) Stages.Add(stage);
}
EntityMonsters = monsters;
StageId = Stages[0].StageID;
}
public int BattleId { get; set; } = ++player.NextBattleId;
public int StaminaCost { get; set; }
public int WorldLevel { get; set; }
public int CocoonWave { get; set; }
public int MappingInfoId { get; set; }
public int RoundLimit { get; set; }
public int StageId { get; set; } = stages.Count > 0 ? stages[0].StageID : 0; // Set to 0 when hit monster
public int EventId { get; set; }
public int CustomLevel { get; set; }
public BattleEndStatus BattleEndStatus { get; set; }
public List<ItemData> MonsterDropItems { get; set; } = [];
public List<StageConfigExcel> Stages { get; set; } = stages;
public LineupInfo Lineup { get; set; } = lineup;
public List<EntityMonster> EntityMonsters { get; set; } = [];
public List<AvatarSceneInfo> AvatarInfo { get; set; } = [];
public List<MazeBuff> Buffs { get; set; } = [];
public Dictionary<int, BattleEventInstance> BattleEvents { get; set; } = [];
public Dictionary<int, BattleTargetList> BattleTargets { get; set; } = [];
public ItemList GetDropItemList()
{
if (BattleEndStatus != BattleEndStatus.BattleEndWin) return new ItemList();
var list = new ItemList();
foreach (var item in MonsterDropItems) list.ItemList_.Add(item.ToProto());
var t = System.Threading.Tasks.Task.Run(async () =>
{
foreach (var item in await Player.InventoryManager!.HandleMappingInfo(MappingInfoId, WorldLevel))
list.ItemList_.Add(item.ToProto());
});
t.Wait();
return list;
}
public void AddBattleTarget(int key, int targetId, int progress, int totalProgress = 0)
{
if (!BattleTargets.TryGetValue(key, out var value))
{
value = new BattleTargetList();
BattleTargets.Add(key, value);
}
var battleTarget = new BattleTarget
{
Id = (uint)targetId,
Progress = (uint)progress,
TotalProgress = (uint)totalProgress
};
value.BattleTargetList_.Add(battleTarget);
}
public Dictionary<AvatarInfo, AvatarType> GetBattleAvatars()
{
var excel = GameData.StageConfigData[StageId];
List<int> list = [.. excel.TrialAvatarList];
if (list.Count > 0)
{
if (Player.Data.CurrentGender == Gender.Man)
{
foreach (var avatar in excel.TrialAvatarList)
if (avatar > 10000) // else is Base Avatar
if (avatar.ToString().EndsWith("8002") ||
avatar.ToString().EndsWith("8004") ||
avatar.ToString().EndsWith("8006"))
list.Remove(avatar);
}
else
{
foreach (var avatar in excel.TrialAvatarList)
if (avatar > 10000) // else is Base Avatar
if (avatar.ToString().EndsWith("8001") ||
avatar.ToString().EndsWith("8003") ||
avatar.ToString().EndsWith("8005"))
list.Remove(avatar);
}
}
if (list.Count > 0)
{
Dictionary<AvatarInfo, AvatarType> dict = [];
foreach (var avatar in list)
{
GameData.SpecialAvatarData.TryGetValue(avatar * 10 + Player.Data.WorldLevel, out var specialAvatar);
if (specialAvatar != null)
{
dict.Add(specialAvatar.ToAvatarData(Player.Uid), AvatarType.AvatarTrialType);
}
else
{
var avatarInfo = Player.AvatarManager!.GetAvatar(avatar);
if (avatarInfo != null) dict.Add(avatarInfo, AvatarType.AvatarFormalType);
}
}
return dict;
}
else
{
Dictionary<AvatarInfo, AvatarType> dict = [];
foreach (var avatar in Lineup.BaseAvatars!)
{
AvatarInfo? avatarInstance = null;
var avatarType = AvatarType.AvatarFormalType;
if (avatar.AssistUid != 0)
{
var player = DatabaseHelper.Instance!.GetInstance<AvatarData>(avatar.AssistUid);
if (player != null)
{
avatarInstance = player.Avatars!.Find(item => item.GetAvatarId() == avatar.BaseAvatarId);
avatarType = AvatarType.AvatarAssistType;
}
}
else if (avatar.SpecialAvatarId != 0)
{
GameData.SpecialAvatarData.TryGetValue(avatar.SpecialAvatarId, out var specialAvatar);
if (specialAvatar != null)
{
avatarInstance = specialAvatar.ToAvatarData(Player.Uid);
avatarType = AvatarType.AvatarTrialType;
}
}
else
{
avatarInstance = Player.AvatarManager!.GetAvatar(avatar.BaseAvatarId);
}
if (avatarInstance == null) continue;
dict.Add(avatarInstance, avatarType);
}
return dict;
}
}
public SceneBattleInfo ToProto()
{
var proto = new SceneBattleInfo
{
BattleId = (uint)BattleId,
WorldLevel = (uint)WorldLevel,
RoundsLimit = (uint)RoundLimit,
StageId = (uint)StageId,
LogicRandomSeed = (uint)Random.Shared.Next()
};
foreach (var wave in Stages)
{
var protoWave = wave.ToProto();
if (CustomLevel > 0)
foreach (var item in protoWave)
item.MonsterParam.Level = (uint)CustomLevel;
proto.MonsterWaveList.AddRange(protoWave);
}
foreach (var avatar in GetBattleAvatars())
proto.AvatarBattleList.Add(avatar.Key.ToBattleProto(Player.LineupManager!.GetCurLineup()!,
Player.InventoryManager!.Data, avatar.Value));
System.Threading.Tasks.Task.Run(async () =>
{
foreach (var monster in EntityMonsters) await monster.ApplyBuff(this);
foreach (var avatar in AvatarInfo) await avatar.ApplyBuff(this);
}).Wait();
foreach (var eventInstance in BattleEvents.Values) proto.BattleEvent.Add(eventInstance.ToProto());
if (BattleTargets != null)
for (var i = 1; i <= 5; i++)
{
var battleTargetEntry = new BattleTargetList();
if (BattleTargets.ContainsKey(i))
{
var battleTargetList = BattleTargets[i];
battleTargetEntry.BattleTargetList_.AddRange(battleTargetList.BattleTargetList_);
}
proto.BattleTargetInfo.Add((uint)i, battleTargetEntry);
}
proto.BuffList.AddRange(Buffs.Select(buff => buff.ToProto(this)));
return proto;
}
}