Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Friend/HandlerGetPlayerDetailInfoCsReq.cs

43 lines
1.5 KiB
C#

using EggLink.DanhengServer.Database.Player;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.Friend;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
using EggLink.DanhengServer.Util;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Friend;
[Opcode(CmdIds.GetPlayerDetailInfoCsReq)]
public class HandlerGetPlayerDetailInfoCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = GetPlayerDetailInfoCsReq.Parser.ParseFrom(data);
var playerData = PlayerData.GetPlayerByUid(req.Uid);
if (playerData == null)
{
var serverProfile = ConfigManager.Config.ServerOption.ServerProfile;
if (req.Uid == serverProfile.Uid)
{
playerData = new PlayerData
{
Uid = serverProfile.Uid,
HeadIcon = serverProfile.HeadIcon,
Signature = serverProfile.Signature,
Level = serverProfile.Level,
WorldLevel = 0,
Name = serverProfile.Name,
ChatBubble = serverProfile.ChatBubbleId
};
}
else
{
await connection.SendPacket(new PacketGetPlayerDetailInfoScRsp());
return;
}
}
await connection.SendPacket(new PacketGetPlayerDetailInfoScRsp(playerData));
}
}