Files
DanhengServer-OpenSource/GameServer/Game/Battle/MazeBuff.cs
2024-08-29 21:08:50 +08:00

50 lines
1.5 KiB
C#

using EggLink.DanhengServer.GameServer.Game.Scene;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Game.Battle;
public class MazeBuff(int buffID, int buffLevel, int owner)
{
public MazeBuff(SceneBuff buff) : this(buff.BuffId, buff.BuffLevel, 0)
{
Duration = buff.Duration;
OwnerAvatarId = buff.OwnerAvatarId;
}
public int BuffID { get; } = buffID;
public int BuffLevel { get; } = buffLevel;
public int OwnerIndex { get; private set; } = owner;
public int OwnerAvatarId { get; } = -1;
public int? WaveFlag { get; set; } = null;
public int Duration { get; private set; } = -1;
public Dictionary<string, float> DynamicValues { get; } = [];
public BattleBuff ToProto(BattleInstance battle)
{
return ToProto(battle, WaveFlag ?? -1);
}
public BattleBuff ToProto(BattleInstance instance, int waveFlag)
{
var buffInfo = new BattleBuff
{
Id = (uint)BuffID,
Level = (uint)BuffLevel,
OwnerIndex = (uint)OwnerIndex,
WaveFlag = (uint)waveFlag
};
foreach (var item in DynamicValues) buffInfo.DynamicValues.Add(item.Key, item.Value);
if (OwnerAvatarId != -1)
{
buffInfo.OwnerIndex = (uint)instance.Lineup.BaseAvatars!.FindIndex(x => x.BaseAvatarId == OwnerAvatarId);
OwnerIndex = (int)buffInfo.OwnerIndex;
}
if (OwnerIndex != -1)
buffInfo.TargetIndexList.Add((uint)OwnerIndex);
return buffInfo;
}
}