Files
DanhengServer-OpenSource/Common/Data/Excel/RogueAreaConfigExcel.cs
2024-04-06 17:31:57 +08:00

47 lines
1.2 KiB
C#

using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EggLink.DanhengServer.Data.Excel
{
[ResourceEntity("RogueAreaConfig.json")]
public class RogueAreaConfigExcel : ExcelResource
{
public int RogueAreaID { get; set; }
public int AreaProgress { get; set; }
public int Difficulty { get; set; }
public int FirstReward { get; set; }
public Dictionary<int, int> ScoreMap { get; set; } = [];
[JsonIgnore]
public int MapId { get; set; }
[JsonIgnore]
public Dictionary<int, RogueMapExcel> RogueMaps { get; set; } = [];
public override int GetId()
{
return RogueAreaID;
}
public override void Loaded()
{
GameData.RogueAreaConfigData.Add(RogueAreaID, this);
MapId = AreaProgress * 100 + Difficulty;
}
public override void AfterAllDone()
{
GameData.RogueMapData.TryGetValue(MapId, out var map);
if (map != null)
{
RogueMaps = map;
}
}
}
}