Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Scene/PacketSceneEntityMoveScNotify.cs
2024-03-10 16:55:50 +08:00

29 lines
808 B
C#

using EggLink.DanhengServer.Game.Player;
using EggLink.DanhengServer.Proto;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EggLink.DanhengServer.Server.Packet.Send.Scene
{
public class PacketSceneEntityMoveScNotify : BasePacket
{
public PacketSceneEntityMoveScNotify(PlayerInstance player) : base(CmdIds.SceneEntityMoveScNotify)
{
var proto = new SceneEntityMoveScNotify()
{
EntryId = (uint)player.Data.EntryId,
Motion = new MotionInfo()
{
Pos = player.Data.Pos!.ToProto(),
Rot = player.Data.Rot!.ToProto(),
},
};
SetData(proto);
}
}
}