Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Lobby/HandlerLobbyModifyPlayerInfoCsReq.cs
2025-05-03 15:45:03 +08:00

39 lines
1.5 KiB
C#

using EggLink.DanhengServer.GameServer.Server.Packet.Send.Lobby;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Lobby;
[Opcode(CmdIds.LobbyModifyPlayerInfoCsReq)]
public class HandlerLobbyModifyPlayerInfoCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = LobbyModifyPlayerInfoCsReq.Parser.ParseFrom(data);
var room = ServerUtils.LobbyServerManager.GetPlayerJoinedRoom(connection.Player!.Uid);
if (room == null)
{
await connection.SendPacket(new PacketLobbyModifyPlayerInfoScRsp(Retcode.RetLobbyRoomNotExist));
return;
}
var player = room.GetPlayerByUid(connection.Player.Uid);
if (player == null)
{
await connection.SendPacket(new PacketLobbyModifyPlayerInfoScRsp(Retcode.RetLobbyRoomNotExist));
return;
}
player.EquippedSealList = req.LobbyGameInfo.LobbyMarbleInfo.LobbySealList.Select(x => (int)x).ToList();
player.CharacterStatus = req.Type switch
{
LobbyModifyType.Ready => LobbyCharacterStatus.Ready,
LobbyModifyType.Operating => LobbyCharacterStatus.Operating,
_ => player.CharacterStatus
};
await room.BroadCastToRoom(new PacketLobbySyncInfoScNotify(player.Player.Uid, room, req.Type));
await connection.SendPacket(new PacketLobbyModifyPlayerInfoScRsp(Retcode.RetSucc));
}
}