Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Player/HandlerSelectChatBubbleCsReq.cs
2024-05-03 15:16:06 +08:00

26 lines
828 B
C#

using EggLink.DanhengServer.Database;
using EggLink.DanhengServer.Proto;
using EggLink.DanhengServer.Server.Packet.Send.Player;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EggLink.DanhengServer.Server.Packet.Recv.Player
{
[Opcode(CmdIds.SelectChatBubbleCsReq)]
public class HandlerSelectChatBubbleCsReq : Handler
{
public override void OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = SelectChatBubbleCsReq.Parser.ParseFrom(data);
connection.Player!.Data.ChatBubble = (int)req.BubbleId;
DatabaseHelper.Instance!.UpdateInstance(connection.Player!.Data);
connection.SendPacket(new PacketSelectChatBubbleScRsp(req.BubbleId));
}
}
}