Files
DanhengServer-OpenSource/GameServer/Server/Connection.cs
2024-12-06 22:14:26 +08:00

217 lines
7.8 KiB
C#

using System.Buffers;
using System.Net;
using System.Reflection;
using EggLink.DanhengServer.GameServer.Game.MatchThree;
using EggLink.DanhengServer.GameServer.Game.Player;
using EggLink.DanhengServer.GameServer.Server.Packet;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Kcp.KcpSharp;
using EggLink.DanhengServer.Proto;
using EggLink.DanhengServer.Util;
using Google.Protobuf;
using Google.Protobuf.Reflection;
namespace EggLink.DanhengServer.GameServer.Server;
public class Connection(KcpConversation conversation, IPEndPoint remote) : DanhengConnection(conversation, remote)
{
private static readonly Logger Logger = new("GameServer");
public PlayerInstance? Player { get; set; }
public MatchThreeGameInstance? GameInstance { get; set; }
public int Uid { get; set; }
public override async void Start()
{
Logger.Info($"New connection from {RemoteEndPoint}.");
State = SessionStateEnum.WAITING_FOR_TOKEN;
await ReceiveLoop();
}
public override void Stop()
{
Player?.OnLogoutAsync();
DanhengListener.UnregisterConnection(this);
base.Stop();
}
protected async Task ReceiveLoop()
{
while (!CancelToken.IsCancellationRequested)
{
// WaitToReceiveAsync call completes when there is at least one message is received or the transport is closed.
var result = await Conversation.WaitToReceiveAsync(CancelToken.Token);
if (result.TransportClosed)
{
Logger.Debug("Connection was closed");
break;
}
if (result.BytesReceived > MAX_MSG_SIZE)
{
// The message is too large.
Logger.Error("Packet too large");
Conversation.SetTransportClosed();
break;
}
var buffer = ArrayPool<byte>.Shared.Rent(result.BytesReceived);
try
{
// TryReceive should not return false here, unless the transport is closed.
// So we don't need to check for result.TransportClosed.
if (!Conversation.TryReceive(buffer, out result))
{
Logger.Error("Failed to receive packet");
break;
}
await ProcessMessageAsync(buffer.AsMemory(0, result.BytesReceived));
}
catch (Exception ex)
{
Logger.Error("Packet parse error", ex);
}
finally
{
ArrayPool<byte>.Shared.Return(buffer);
}
}
Stop();
}
// DO THE PROCESSING OF THE GAME PACKET
private async Task ProcessMessageAsync(Memory<byte> data)
{
var gamePacket = data.ToArray();
if (ConfigManager.Config.GameServer.UsePacketEncryption)
Crypto.Xor(gamePacket, XorKey!);
await using MemoryStream ms = new(gamePacket);
using BinaryReader br = new(ms);
// Handle
try
{
while (br.BaseStream.Position < br.BaseStream.Length)
{
// Length
if (br.BaseStream.Length - br.BaseStream.Position < 12) return;
// Packet sanity check
var magic1 = br.ReadUInt32BE();
if (magic1 != 0x9D74C714)
{
Logger.Error($"Bad Data Package Received: got 0x{magic1:X}, expect 0x9D74C714");
return; // Bad packet
}
// Data
var opcode = br.ReadUInt16BE();
var headerLength = br.ReadUInt16BE();
var payloadLength = br.ReadUInt32BE();
var header = br.ReadBytes(headerLength);
var payload = br.ReadBytes((int)payloadLength);
LogPacket("Recv", opcode, payload);
await HandlePacket(opcode, header, payload);
}
}
catch (Exception e)
{
Logger.Error(e.Message, e);
}
}
private async Task HandlePacket(ushort opcode, byte[] header, byte[] payload)
{
// Find the Handler for this opcode
var handler = HandlerManager.GetHandler(opcode);
if (handler != null)
{
// Handle
// Make sure session is ready for packets
var state = State;
switch (opcode)
{
case CmdIds.PlayerGetTokenCsReq:
{
if (state != SessionStateEnum.WAITING_FOR_TOKEN) return;
goto default;
}
case CmdIds.PlayerLoginCsReq:
{
if (state != SessionStateEnum.WAITING_FOR_LOGIN) return;
goto default;
}
default:
break;
}
try
{
await handler.OnHandle(this, header, payload);
}
catch
{
// get the packet rsp and set retCode to Retcode.RetFail
var curPacket = LogMap.GetValueOrDefault(opcode);
if (curPacket == null) return;
var rspName = curPacket.Replace("Cs", "Sc").Replace("Req", "Rsp"); // Get the response packet name
if (rspName == curPacket) return; // do not send rsp when resp name = recv name
var rspOpcode = LogMap.FirstOrDefault(x => x.Value == rspName).Key; // Get the response opcode
// get proto class
var typ = AppDomain.CurrentDomain.GetAssemblies()
.SingleOrDefault(assembly => assembly.GetName().Name == "DanhengProto")!.GetTypes()
.First(t => t.Name == rspName); //get the type using the packet name
var curTyp = AppDomain.CurrentDomain.GetAssemblies()
.SingleOrDefault(assembly => assembly.GetName().Name == "DanhengProto")!.GetTypes()
.First(t => t.Name == curPacket); //get the type using the packet name
// create the response packet
if (Activator.CreateInstance(typ) is not IMessage rsp) return;
// set the retCode to Retcode.RetFail
var retCode = typ.GetProperty("Retcode");
retCode?.SetValue(rsp, (uint)Retcode.RetFail);
// get the same field in req and rsp
var descriptor =
curTyp.GetProperty("Descriptor", BindingFlags.Public | BindingFlags.Static)?.GetValue(
null, null) as MessageDescriptor; // get the static property Descriptor
var reqPacket = descriptor?.Parser.ParseFrom(payload);
foreach (var propertyInfo in curTyp.GetProperties())
{
var prop = typ.GetProperty(propertyInfo.Name);
if (prop != null && prop.CanWrite)
{
var value = propertyInfo.GetValue(reqPacket);
if (value != null)
prop.SetValue(rsp, value);
}
}
// send the response packet
var packet = new BasePacket((ushort)rspOpcode);
packet.SetData(rsp);
await SendPacket(packet);
}
return;
}
// No handler found
// get the packet name
var packetName = LogMap.GetValueOrDefault(opcode);
if (packetName == null) return;
var respName = packetName.Replace("Cs", "Sc").Replace("Req", "Rsp"); // Get the response packet name
if (respName == packetName) return; // do not send rsp when resp name = recv name
var respOpcode = LogMap.FirstOrDefault(x => x.Value == respName).Key; // Get the response opcode
// Send Rsp
await SendPacket(respOpcode);
}
}