Files
DanhengServer-OpenSource/GameServer/Game/Shop/ShopService.cs
2024-04-03 23:16:51 +08:00

55 lines
1.9 KiB
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Database;
using EggLink.DanhengServer.Database.Inventory;
using EggLink.DanhengServer.Game.Player;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EggLink.DanhengServer.Game.Shop
{
public class ShopService(PlayerInstance player) : BasePlayerManager(player)
{
public List<ItemData> BuyItem(int shopId, int goodsId, int count)
{
GameData.ShopConfigData.TryGetValue(shopId, out var shopConfig);
if (shopConfig == null) return [];
var goods = shopConfig.Goods.Find(g => g.GoodsID == goodsId);
if (goods == null) return [];
GameData.ItemConfigData.TryGetValue(goods.ItemID, out var itemConfig);
if (itemConfig == null) return [];
foreach (var cost in goods.CostList)
{
Player.InventoryManager!.RemoveItem(cost.Key, cost.Value * count);
}
var items = new List<ItemData>();
if (itemConfig.ItemMainType == Enums.ItemMainTypeEnum.Equipment || itemConfig.ItemMainType == Enums.ItemMainTypeEnum.Relic)
{
for (int i = 0; i < count; i++)
{
var item = Player.InventoryManager!.AddItem(itemConfig.ID, 1, false, false);
if (item != null)
{
items.Add(item);
}
}
}
else
{
var item = Player.InventoryManager!.AddItem(itemConfig.ID, count, false, false);
if (item != null)
{
items.Add(item);
}
}
DatabaseHelper.Instance?.UpdateInstance(Player.InventoryManager!.Data);
return items;
}
}
}