Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Chat/HandlerSendMsgCsReq.cs
2025-05-03 15:45:03 +08:00

24 lines
1.0 KiB
C#

using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Chat;
[Opcode(CmdIds.SendMsgCsReq)]
public class HandlerSendMsgCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = SendMsgCsReq.Parser.ParseFrom(data);
await connection.SendPacket(CmdIds.SendMsgScRsp);
if (req.MessageType == MsgType.CustomText)
await connection.Player!.FriendManager!.SendMessage(connection.Player!.Uid, (int)req.TargetList[0],
req.MessageText);
else if (req.MessageType == MsgType.Emoji)
await connection.Player!.FriendManager!.SendMessage(connection.Player!.Uid, (int)req.TargetList[0], null,
(int)req.ExtraId);
else if (req.MessageType == MsgType.Invite)
await connection.Player!.FriendManager!.SendInviteMessage(connection.Player!.Uid, (int)req.TargetList[0], req.InviteInfo);
}
}