mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-03 04:36:03 +08:00
159 lines
5.2 KiB
C#
159 lines
5.2 KiB
C#
using System.Buffers;
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using System.Net;
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using EggLink.DanhengServer.GameServer.Game.Player;
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using EggLink.DanhengServer.GameServer.Server.Packet;
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using EggLink.DanhengServer.Kcp;
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using EggLink.DanhengServer.Kcp.KcpSharp;
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using EggLink.DanhengServer.Util;
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namespace EggLink.DanhengServer.GameServer.Server;
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public class Connection(KcpConversation conversation, IPEndPoint remote) : DanhengConnection(conversation, remote)
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{
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private static readonly Logger Logger = new("GameServer");
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public PlayerInstance? Player { get; set; }
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public override async void Start()
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{
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Logger.Info($"New connection from {RemoteEndPoint}.");
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State = SessionStateEnum.WAITING_FOR_TOKEN;
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await ReceiveLoop();
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}
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public override void Stop()
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{
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Player?.OnLogoutAsync();
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DanhengListener.UnregisterConnection(this);
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base.Stop();
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}
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protected async Task ReceiveLoop()
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{
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while (!CancelToken.IsCancellationRequested)
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{
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// WaitToReceiveAsync call completes when there is at least one message is received or the transport is closed.
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var result = await Conversation.WaitToReceiveAsync(CancelToken.Token);
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if (result.TransportClosed)
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{
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Logger.Debug("Connection was closed");
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break;
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}
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if (result.BytesReceived > MAX_MSG_SIZE)
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{
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// The message is too large.
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Logger.Error("Packet too large");
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Conversation.SetTransportClosed();
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break;
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}
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var buffer = ArrayPool<byte>.Shared.Rent(result.BytesReceived);
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try
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{
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// TryReceive should not return false here, unless the transport is closed.
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// So we don't need to check for result.TransportClosed.
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if (!Conversation.TryReceive(buffer, out result))
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{
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Logger.Error("Failed to receive packet");
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break;
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}
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await ProcessMessageAsync(buffer.AsMemory(0, result.BytesReceived));
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}
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catch (Exception ex)
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{
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Logger.Error("Packet parse error", ex);
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}
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finally
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{
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ArrayPool<byte>.Shared.Return(buffer);
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}
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}
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Stop();
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}
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// DO THE PROCESSING OF THE GAME PACKET
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private async Task ProcessMessageAsync(Memory<byte> data)
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{
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var gamePacket = data.ToArray();
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if (ConfigManager.Config.GameServer.UsePacketEncryption)
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Crypto.Xor(gamePacket, XorKey!);
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await using MemoryStream ms = new(gamePacket);
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using BinaryReader br = new(ms);
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// Handle
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try
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{
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while (br.BaseStream.Position < br.BaseStream.Length)
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{
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// Length
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if (br.BaseStream.Length - br.BaseStream.Position < 12) return;
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// Packet sanity check
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var magic1 = br.ReadUInt32BE();
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if (magic1 != 0x9D74C714)
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{
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Logger.Error($"Bad Data Package Received: got 0x{magic1:X}, expect 0x9D74C714");
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return; // Bad packet
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}
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// Data
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var opcode = br.ReadUInt16BE();
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var headerLength = br.ReadUInt16BE();
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var payloadLength = br.ReadUInt32BE();
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var header = br.ReadBytes(headerLength);
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var payload = br.ReadBytes((int)payloadLength);
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LogPacket("Recv", opcode, payload);
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await HandlePacket(opcode, header, payload);
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}
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}
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catch (Exception e)
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{
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Logger.Error(e.Message, e);
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}
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}
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private async Task HandlePacket(ushort opcode, byte[] header, byte[] payload)
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{
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// Find the Handler for this opcode
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var handler = HandlerManager.GetHandler(opcode);
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if (handler != null)
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{
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// Handle
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// Make sure session is ready for packets
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var state = State;
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switch (opcode)
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{
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case CmdIds.PlayerGetTokenCsReq:
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{
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if (state != SessionStateEnum.WAITING_FOR_TOKEN) return;
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goto default;
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}
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case CmdIds.PlayerLoginCsReq:
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{
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if (state != SessionStateEnum.WAITING_FOR_LOGIN) return;
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goto default;
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}
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default:
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break;
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}
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await handler.OnHandle(this, header, payload);
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return;
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}
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// No handler found
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// get the packet name
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var packetName = LogMap.GetValueOrDefault(opcode);
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if (packetName == null) return;
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var respName = packetName.Replace("Cs", "Sc").Replace("Req", "Rsp"); // Get the response packet name
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if (respName == packetName) return; // do not send rsp when resp name = recv name
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var respOpcode = LogMap.FirstOrDefault(x => x.Value == respName).Key; // Get the response opcode
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// Send Rsp
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await SendPacket(respOpcode);
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}
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} |