mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-03 04:36:03 +08:00
32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
using EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene;
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using EggLink.DanhengServer.Kcp;
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using EggLink.DanhengServer.Proto;
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namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Scene;
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[Opcode(CmdIds.UpdateGroupPropertyCsReq)]
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public class HandlerUpdateGroupPropertyCsReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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var req = UpdateGroupPropertyCsReq.Parser.ParseFrom(data);
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if (req.FloorId != connection.Player!.SceneInstance!.FloorId)
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{
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await connection.SendPacket(new PacketUpdateGroupPropertyScRsp(Retcode.RetReqParaInvalid));
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return;
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}
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// try to get group
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var scene = connection.Player.SceneInstance;
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if (!scene.Groups.Contains((int)req.GroupId))
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{
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await connection.SendPacket(new PacketUpdateGroupPropertyScRsp(Retcode.RetGroupNotExist));
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return;
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}
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// update group property
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var res = await scene.UpdateGroupProperty((int)req.GroupId, req.GroupPropertyName, req.GroupPropertyValue);
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await connection.SendPacket(new PacketUpdateGroupPropertyScRsp(res, req));
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}
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} |