Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Multiplayer/HandlerMultiplayerFightGiveUpCsReq.cs
2025-05-10 23:08:38 +08:00

21 lines
817 B
C#

using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Multiplayer;
[Opcode(CmdIds.MultiplayerFightGiveUpCsReq)]
public class HandlerMultiplayerFightGiveUpCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = MultiplayerFightGiveUpCsReq.Parser.ParseFrom(data);
var roomId = req.GateRoomId;
ServerUtils.MultiPlayerGameServerManager.Rooms.TryGetValue((long)roomId, out var room);
var player = room?.GetPlayerById(connection.MarblePlayer?.LobbyPlayer.Player.Uid ?? connection.Player!.Uid);
if (player != null)
player.LeaveGame = true;
await connection.SendPacket(CmdIds.MultiplayerFightGiveUpScRsp);
}
}