mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-03 04:36:03 +08:00
39 lines
1.5 KiB
C#
39 lines
1.5 KiB
C#
using EggLink.DanhengServer.GameServer.Server.Packet.Send.Lobby;
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using EggLink.DanhengServer.Kcp;
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using EggLink.DanhengServer.Proto;
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namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Lobby;
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[Opcode(CmdIds.LobbyModifyPlayerInfoCsReq)]
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public class HandlerLobbyModifyPlayerInfoCsReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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var req = LobbyModifyPlayerInfoCsReq.Parser.ParseFrom(data);
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var room = ServerUtils.LobbyServerManager.GetPlayerJoinedRoom(connection.Player!.Uid);
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if (room == null)
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{
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await connection.SendPacket(new PacketLobbyModifyPlayerInfoScRsp(Retcode.RetLobbyRoomNotExist));
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return;
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}
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var player = room.GetPlayerByUid(connection.Player.Uid);
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if (player == null)
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{
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await connection.SendPacket(new PacketLobbyModifyPlayerInfoScRsp(Retcode.RetLobbyRoomNotExist));
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return;
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}
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player.EquippedSealList = req.LobbyGameInfo.LobbyMarbleInfo.LobbySealList.Select(x => (int)x).ToList();
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player.CharacterStatus = req.Type switch
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{
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LobbyModifyType.Ready => LobbyCharacterStatus.Ready,
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LobbyModifyType.Operating => LobbyCharacterStatus.Operating,
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_ => player.CharacterStatus
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};
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await room.BroadCastToRoom(new PacketLobbySyncInfoScNotify(player.Player.Uid, room, req.Type));
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await connection.SendPacket(new PacketLobbyModifyPlayerInfoScRsp(Retcode.RetSucc));
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}
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} |