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23 lines
958 B
C#
23 lines
958 B
C#
using EggLink.DanhengServer.GameServer.Server.Packet.Send.RogueMagic;
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using EggLink.DanhengServer.Kcp;
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using EggLink.DanhengServer.Proto;
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namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.RogueMagic;
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[Opcode(CmdIds.RogueMagicStartCsReq)]
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public class HandlerRogueMagicStartCsReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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var req = RogueMagicStartCsReq.Parser.ParseFrom(data);
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var player = connection.Player!;
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var areaId = (int)req.AreaId;
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var styleType = (int)req.SelectStyleType;
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var difficulty = req.StartDifficultyIdList.Select(x => (int)x).ToList();
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var avatars = req.BaseAvatarIdList.Select(x => (int)x).ToList();
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var rsp = await player.RogueMagicManager!.StartRogueMagic(avatars, areaId, styleType, difficulty);
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await connection.SendPacket(new PacketRogueMagicStartScRsp(rsp.Item1, rsp.Item2));
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}
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} |