Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Fight/PacketFightGeneralScNotify.cs
2025-05-03 15:45:03 +08:00

46 lines
1.5 KiB
C#

using EggLink.DanhengServer.Enums.Fight;
using EggLink.DanhengServer.GameServer.Game.MultiPlayer.MarbleGame;
using EggLink.DanhengServer.GameServer.Game.MultiPlayer.MarbleGame.Sync;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Fight;
public class PacketFightGeneralScNotify : BasePacket
{
public PacketFightGeneralScNotify(MarbleNetWorkMsgEnum msgType, MarbleNetWorkMsgEnum syncType, MarbleGameRoomInstance game) : base(CmdIds.FightGeneralScNotify)
{
var proto = new FightGeneralScNotify
{
NetworkMsgType = (uint)msgType,
FightGeneralInfo = new FightGeneralServerInfo
{
FightGameInfo = { new FightGameInfo
{
MarbleGameInfo = game.ToProto(),
GameMessageType = (uint)syncType
} }
}
};
SetData(proto);
}
public PacketFightGeneralScNotify(MarbleNetWorkMsgEnum msgType, List<MarbleGameBaseSyncData> sync) : base(CmdIds.FightGeneralScNotify)
{
var proto = new FightGeneralScNotify
{
NetworkMsgType = (uint)msgType,
FightGeneralInfo = new FightGeneralServerInfo
{
FightGameInfo = { sync.Select(x => new FightGameInfo
{
GameMessageType = (uint)x.MessageType,
MarbleGameSyncInfo = x.ToProto()
}) }
}
};
SetData(proto);
}
}