Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Fight/HandlerFightGeneralCsReq.cs
2025-05-03 15:45:03 +08:00

25 lines
921 B
C#

using EggLink.DanhengServer.GameServer.Server.Packet.Send.Fight;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Fight;
[Opcode(CmdIds.FightGeneralCsReq)]
public class HandlerFightGeneralCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = FightGeneralCsReq.Parser.ParseFrom(data);
if (connection.MarbleRoom == null || connection.MarblePlayer == null)
{
await connection.SendPacket(new PacketFightGeneralScRsp(Retcode.RetFightRoomNotExist));
return;
}
await connection.MarbleRoom.HandleGeneralRequest(connection.MarblePlayer, req.NetworkMsgType,
req.FightGeneralInfo?.ToByteArray() ?? []);
await connection.SendPacket(new PacketFightGeneralScRsp(req.NetworkMsgType));
}
}