Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Fight/HandlerFightEnterCsReq.cs
2025-05-03 15:45:03 +08:00

63 lines
2.4 KiB
C#

using EggLink.DanhengServer.GameServer.Game.MultiPlayer;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.Fight;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
using EggLink.DanhengServer.Util.Security;
using EggLink.DanhengServer.Util;
using System.Security.Cryptography;
using EggLink.DanhengServer.GameServer.Game.MultiPlayer.MarbleGame;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Fight;
[Opcode(CmdIds.FightEnterCsReq)]
public class HandlerFightEnterCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = FightEnterCsReq.Parser.ParseFrom(data);
if (!ServerUtils.MultiPlayerGameServerManager.Rooms.TryGetValue((long)req.EnterRoomId, out var room))
{
await connection.SendPacket(new PacketFightEnterScRsp(Retcode.RetFightRoomNotExist));
connection.Stop();
return;
}
if (room is not MarbleGameRoomInstance marbleGame)
{
await connection.SendPacket(new PacketFightEnterScRsp(Retcode.RetFightRoomNotExist));
connection.Stop();
return;
}
var player = room.GetPlayerById((int)req.Uid);
if (player is not MarbleGamePlayerInstance marble)
{
await connection.SendPacket(new PacketFightEnterScRsp(Retcode.RetFightRoomNotExist));
connection.Stop();
return;
}
connection.MarblePlayer = marble;
marble.Connection = connection;
connection.MarbleRoom = marbleGame;
if (ConfigManager.Config.GameServer.UsePacketEncryption)
{
var tempRandom = new MT19937((ulong)DateTimeOffset.Now.ToUnixTimeSeconds());
connection.ClientSecretKeySeed = tempRandom.NextUInt64();
}
connection.State = SessionStateEnum.ACTIVE;
connection.DebugFile = Path.Combine(ConfigManager.Config.Path.LogPath, "Debug/", $"{req.Uid}/",
$"Debug-{DateTime.Now:yyyy-MM-dd HH-mm-ss}-FightGame.log");
await connection.SendPacket(new PacketFightEnterScRsp(connection.ClientSecretKeySeed));
if (ConfigManager.Config.GameServer.UsePacketEncryption)
{
connection.XorKey = Crypto.GenerateXorKey(connection.ClientSecretKeySeed);
}
await marbleGame.EnterGame(player.LobbyPlayer.Player.Uid);
}
}