mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-02 20:26:03 +08:00
63 lines
2.4 KiB
C#
63 lines
2.4 KiB
C#
using EggLink.DanhengServer.GameServer.Game.MultiPlayer;
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using EggLink.DanhengServer.GameServer.Server.Packet.Send.Fight;
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using EggLink.DanhengServer.Kcp;
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using EggLink.DanhengServer.Proto;
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using EggLink.DanhengServer.Util.Security;
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using EggLink.DanhengServer.Util;
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using System.Security.Cryptography;
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using EggLink.DanhengServer.GameServer.Game.MultiPlayer.MarbleGame;
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namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Fight;
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[Opcode(CmdIds.FightEnterCsReq)]
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public class HandlerFightEnterCsReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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var req = FightEnterCsReq.Parser.ParseFrom(data);
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if (!ServerUtils.MultiPlayerGameServerManager.Rooms.TryGetValue((long)req.EnterRoomId, out var room))
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{
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await connection.SendPacket(new PacketFightEnterScRsp(Retcode.RetFightRoomNotExist));
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connection.Stop();
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return;
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}
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if (room is not MarbleGameRoomInstance marbleGame)
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{
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await connection.SendPacket(new PacketFightEnterScRsp(Retcode.RetFightRoomNotExist));
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connection.Stop();
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return;
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}
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var player = room.GetPlayerById((int)req.Uid);
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if (player is not MarbleGamePlayerInstance marble)
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{
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await connection.SendPacket(new PacketFightEnterScRsp(Retcode.RetFightRoomNotExist));
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connection.Stop();
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return;
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}
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connection.MarblePlayer = marble;
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marble.Connection = connection;
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connection.MarbleRoom = marbleGame;
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if (ConfigManager.Config.GameServer.UsePacketEncryption)
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{
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var tempRandom = new MT19937((ulong)DateTimeOffset.Now.ToUnixTimeSeconds());
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connection.ClientSecretKeySeed = tempRandom.NextUInt64();
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}
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connection.State = SessionStateEnum.ACTIVE;
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connection.DebugFile = Path.Combine(ConfigManager.Config.Path.LogPath, "Debug/", $"{req.Uid}/",
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$"Debug-{DateTime.Now:yyyy-MM-dd HH-mm-ss}-FightGame.log");
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await connection.SendPacket(new PacketFightEnterScRsp(connection.ClientSecretKeySeed));
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if (ConfigManager.Config.GameServer.UsePacketEncryption)
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{
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connection.XorKey = Crypto.GenerateXorKey(connection.ClientSecretKeySeed);
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}
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await marbleGame.EnterGame(player.LobbyPlayer.Player.Uid);
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}
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} |